As one of my earlier Projects does Halo Reach represent a milestone in storytelling to me, and stands out for it’s unique characteristics in gameplay and narration. My memory connects it with various other influences in that time, mostly personal and / or with friends and colleagues. Therefore there is a lot of things I could not capture or record, such as the “zeitgeist” or general vibe of that specific time, which was heavily multiplayer oriented. Still a little gem in the Halo franchise and therefore rightfully here.
Halo was the first part of what is now a multi-million dollar franchise, it connects hopes and ambitions of a young game developer crew with careful planning and cunning strategies of an international acting, stock enlisted coporation. That said, it is easy to underestimate the impact of this game on a socio-cultural level of a whole generation. But find out for yourself…
As a good or decent choice for entertainment is a title, that doesn’t even bother to imagine nor create a single unique feature for a self proclaimed successfull and popular multi-million dollar franchise probably technicly and statisticly not completely describable nor comprehendable. That said, as a provocative and maybe even a little self-reflecting homage on itself, it might work as a piece of art…
… or introduce Microsoft XBox new Online Experience XBox Plus for only X Amount of Credits available to all customers, WORLDWIDE!
Controversial, would be an understatement. Still better than 90% of other media created in that very same time frame in that specific genre. Also paving a path for other Projects later on, better or worse.
Halo 3 ~ ODST is an commercial addon to Halo 3 which itself was mostly popular due to it’s Multiplayer Features, not it’s Storytelling and therefore not well received by parts of their audience. Only later Franchise Derivatives would earn worse critics than the third part of the series and indicate a further decline in gameplay experience. ODST stood out to me, because of it’s untypicial approach to the Halo Universe both in Storytelling and in Gameplay Mechanics. Spartans are augmented superhumans with an futuristic armorsets. Bred, taught and trained from childhood on to overcome any obstacle imaginable. Orbital Drop Shock Troopers (ODST) are NOT like that. They are very mortal by any means and therefore the gameplay experience in itself is completely upside down compared to previous titles.
As one of my earlier Projects does Halo Reach represent a milestone in storytelling to me, and stands out for it’s unique characteristics in gameplay and narration. My memory connects it with various other influences in that time, mostly personal and / or with friends and colleagues. Therefore there is a lot of things I could not capture or record, such as the “zeitgeist” or general vibe of that specific time, which was heavily multiplayer oriented. Still a little gem in the Halo franchise and therefore rightfully here.
Halo : Combat Evolved
Halo was the first part of what is now a multi-million dollar franchise, it connects hopes and ambitions of a young game developer crew with careful planning and cunning strategies of an international acting, stock enlisted coporation. That said, it is easy to underestimate the impact of this game on a socio-cultural level of a whole generation. But find out for yourself…
Halo : 2
As a good or decent choice for entertainment is a title, that doesn’t even bother to imagine nor create a single unique feature for a self proclaimed successfull and popular multi-million dollar franchise probably technicly and statisticly not completely describable nor comprehendable. That said, as a provocative and maybe even a little self-reflecting homage on itself, it might work as a piece of art…
… or introduce Microsoft XBox new Online Experience XBox Plus for only X Amount of Credits available to all customers, WORLDWIDE!
Controversial, would be an understatement. Still better than 90% of other media created in that very same time frame in that specific genre. Also paving a path for other Projects later on, better or worse.
Halo 3 : O.D.S.T.
Halo 3 ~ ODST is an commercial addon to Halo 3 which itself was mostly popular due to it’s Multiplayer Features, not it’s Storytelling and therefore not well received by parts of their audience. Only later Franchise Derivatives would earn worse critics than the third part of the series and indicate a further decline in gameplay experience. ODST stood out to me, because of it’s untypicial approach to the Halo Universe both in Storytelling and in Gameplay Mechanics. Spartans are augmented superhumans with an futuristic armorsets. Bred, taught and trained from childhood on to overcome any obstacle imaginable. Orbital Drop Shock Troopers (ODST) are NOT like that. They are very mortal by any means and therefore the gameplay experience in itself is completely upside down compared to previous titles.